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WORLD WANDERTHE GAME REVIEW LEDGERA GUIDE TO BETTER GAME CHOICES
UK EDITION / NOVEMBER 2026
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THE WORLD WANDER LEDGER / NEW HORIZONS AWAIT

Find your next
world to explore.

Follow the landscape. Read the verdict. Compare the worlds that reward your curiosity.

The next destination / 01

TUNIC

Action adventureMedium

A compact island with remarkable depth of discovery. Manual pages and concealed routes repeatedly change the meaning of familiar places, though exploration shares the journey with serious combat and deliberate uncertainty.

9.3/10Worth the journey
Read the review →

CHOOSE YOUR KIND OF JOURNEY

THE WORLD INDEX

Your next destination

Updated 4 November 2026 · 12 games · 5 scoring criteria

Showing 12 of 12

01
ANIMAL WELL

Read the landscape

ANIMAL WELL

9.4/10Worth the journey

Puzzle adventureShort

A mysterious, interconnected habitat that rewards returning with a new idea. Its creatures, tools and environmental responses make small rooms feel rich, while sparse guidance leaves the depth of the journey largely to the player.

Read review
02
TUNIC

Read the landscape

TUNIC

9.3/10Worth the journey

Action adventureMedium

A compact island with remarkable depth of discovery. Manual pages and concealed routes repeatedly change the meaning of familiar places, though exploration shares the journey with serious combat and deliberate uncertainty.

Read review
03
Hollow Knight

Interconnected routes

Hollow Knight

9.1/10Worth the journey

MetroidvaniaLong

A richly connected underground destination that rewards learning its geography. New movement options make old routes meaningful again, while demanding combat and restrained guidance give exploration a substantial cost.

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04
Ori and the Blind Forest: Definitive Edition
8.8/10A strong destination

MetroidvaniaShort

A striking forest journey whose geography grows richer as movement improves. The Definitive Edition offers an expressive connected adventure, with platforming demands that deserve as much attention as its inviting scenery.

Read review
05
Death's Door

Interconnected routes

Death's Door

8.7/10A strong destination

Action adventureShort

A characterful action expedition through compact, memorable regions. Shortcuts and new capabilities make exploration useful, while its focused scale and demanding encounters favour players who enjoy fighting as part of the journey.

Read review
06
COCOON

Movement and place

COCOON

8.6/10A strong destination

Puzzle adventureShort

An imaginative expedition through worlds that can contain and carry one another. Its geography is inseparable from its spatial puzzles, creating a distinctive journey within a deliberately guided structure.

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07
Dishonored 2

Worlds with an edge

Dishonored 2

8.5/10A strong destination

Stealth actionMedium

An outstanding destination for architectural exploration. Alternate routes and flexible abilities make observation useful, with inventive locations that are more distinctive than the central plot carrying the journey.

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08
Sable

Read the landscape

Sable

8.2/10A strong destination

Exploration adventureShort

A distinctive desert for self-directed exploration. Hoverbike travel and climbing make landmarks rewarding at different scales, while the loose structure depends on the player supplying curiosity and a personal sense of direction.

Read review
09
Jusant

Movement and place

Jusant

8.1/10A strong destination

Climbing puzzleShort

A distinctive vertical expedition where climbing creates the sense of place. The tower's changing environments reward careful travel, provided the measured physical activity is as appealing as the views it reveals.

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10
DREDGE

Worlds with an edge

DREDGE

8.0/10A strong destination

AdventureShort

A compelling maritime journey that links boat improvement with island mysteries. Familiar routes gain new tension after dark, while the repeated fishing routine remains an essential part of the expedition.

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11
Dragon's Dogma 2

Worlds with an edge

Dragon's Dogma 2

7.9/10A shorter detour

Action RPGLong

A substantial expedition game whose physical encounters and pawn party can make travel memorable. Its strongest stories emerge on the road, while repeated journeys, limited information and a weaker main narrative make the friction divisive.

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12
Neva

Movement and place

Neva

7.8/10A shorter detour

Action adventureShort

An expressive journey whose changing companion gives the landscape emotional continuity. The focused route and active encounters serve the relationship, with danger and loss central to the experience rather than incidental to it.

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THE SHAPE OF THE JOURNEY

How long is it?

Editorial length bands describe the scope of a game. Optional goals and your own pace can change the journey.

See all 12 games →

OPTIONS THAT MATTER

Assist & accessibility

Hollow Knight

Check the control scheme and settings on the official game page before choosing your setup.

TUNIC

Check the control scheme and settings on the official game page before choosing your setup.

ANIMAL WELL

Check the control scheme and settings on the official game page before choosing your setup.

See all 12 games →
COCOON

Check the control scheme and settings on the official game page before choosing your setup.

Death's Door

Check the control scheme and settings on the official game page before choosing your setup.

Jusant

Check the control scheme and settings on the official game page before choosing your setup.

Sable

Check the control scheme and settings on the official game page before choosing your setup.

Dragon's Dogma 2

Check the control scheme and settings on the official game page before choosing your setup.

Make an informed choice.

How we score →

Five criteria. One consistent editorial score.

Questions, answered →

Find out how the catalogue and your journal work.

Keep play comfortable →

Practical guidance for breaks, settings and purchases.

Your comparison

Official trailer

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