
THE DESTINATION REPORT / WORLD WANDER LEDGER
Hollow Knight
A richly connected underground destination that rewards learning its geography. New movement options make old routes meaningful again, while demanding combat and restrained guidance give exploration a substantial cost.
Game facts
- Developer
- Team Cherry
- Publisher
- Team Cherry
- Released
- 24 February 2017
- Platforms
- Windows · macOS · Linux (Steam edition)
- Model
- Paid game
- PEGI
- 7 — Nintendo Switch edition; not a separate PC classification
- Players
- Single-player
- Length
- Long
- Difficulty
- 4 / 5 · Demanding
- Steam Deck
- Verified
PEGI source ↗ · Steam Deck status source ↗
Edition: Base game
The score, explained
The interest and responsiveness of the core decisions and actions.
How progression, exploration and goals fit together.
The coherence of the visual, musical and narrative presentation.
How clearly the game explains its rules and offers useful ways to engage.
The depth of optional goals, alternative approaches and reasons to return.
Movement and combat share the same world
Hollow Knight establishes Hallownest as a place whose shape must be learned through movement. Dropping beneath the quiet surface leads to branching passages, blocked connections and unfamiliar creatures, with relatively little instruction about the best route through them. The opening asks the explorer to notice the geography rather than simply follow a succession of objectives. A promising passage can end at a barrier, while a modest side route may reveal a useful connection or somebody worth meeting. Combat gives those journeys a practical cost, so learning a safe way through an area matters alongside discovering what it contains. The first region is therefore an introduction to the game's central relationship: the kingdom grows more manageable as its layout becomes familiar. Progress means both acquiring new capabilities and developing a personal understanding of how its spaces fit together.
The map becomes a record of understanding
Hallownest feels coherent because its regions have distinct identities while remaining part of a connected underground world. Movement abilities change which connections are usable, making earlier discoveries relevant to later travel. A route that once looked like a dead end can become the beginning of a new expedition. This gives backtracking a productive purpose and makes familiarity feel earned. Environmental details and brief encounters also suggest a larger history without requiring every journey to stop for an explanation. The world remains interesting because its geography, inhabitants and dangers reinforce the same sense of a kingdom with a life beyond the protagonist. For explorers, the strongest reward is often a revised map of possibilities. Finding a shortcut or recognising how two regions connect can be as satisfying as defeating the enemy that made the journey difficult.
A kingdom with recognisable character
Hollow Knight expects the player to tolerate uncertainty and repeated travel. A new area can be exciting while still leaving the next useful direction unclear, and retracing familiar corridors may feel less rewarding when the relevant connection has already been forgotten. Combat adds another source of friction. Understanding where to go does not guarantee being able to pass the encounter along the route, especially when optional challenges become demanding. The game's restrained storytelling also leaves some questions unresolved unless the player actively pieces together its clues. Readers who want a continuous flow of explicit objectives may find the combination tiring. The kingdom offers substantial freedom to investigate, but that freedom includes wrong turns and incomplete expeditions. Its recommendation is strongest when learning a difficult place is itself a pleasure, rather than merely an obstacle between more immediate rewards.
Choose it for a world worth revisiting
Choose Hollow Knight if you enjoy developing a lasting mental map of a game world. It suits explorers who remember an inaccessible ledge, return with a new ability and appreciate how the route now connects to the wider setting. The distinctive regions give that process atmosphere, while combat ensures that travel retains a sense of risk. Players seeking a low-pressure sightseeing journey should weigh the demanding encounters and limited direction carefully. This is an adventure in which curiosity and persistence need to work together. The best approach is to treat the kingdom as a place worth learning, including its inconvenient passages and uncertain edges. For readers who value interconnected geography over constant signposting, Hallownest offers a particularly rich destination, with discoveries that continue to matter after the initial surprise of entering a new region has passed.
The verdict
A richly connected underground destination that rewards learning its geography. New movement options make old routes meaningful again, while demanding combat and restrained guidance give exploration a substantial cost.
Reasons to play
- Distinct regions belong to a coherent connected kingdom
- Movement abilities renew the value of earlier discoveries
- Shortcuts make growing familiarity feel tangible
Reasons to think twice
- Limited direction can turn an expedition into repeated searching
- Combat can block progress even when the route is understood
See the game


Assist & accessibility
Explore the available settings and control options on the official game page before choosing your setup.
Parents’ guide
Players: Single-player. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.
Age classification: 7. Nintendo Switch edition; not a separate PC classification
A useful starting tip
Mark an unexplored connection before leaving an area; a movement ability can make that remembered route more valuable than another aimless circuit.
A different direction
Compare this with ANIMAL WELL: A mysterious, interconnected habitat that rewards returning with a new idea. Its creatures, tools and environmental responses make small rooms feel rich, while sparse guidance leaves the depth of the journey largely to the player.
Official sources
Reviewed: November 2026