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WORLD WANDERTHE GAME REVIEW LEDGERA GUIDE TO BETTER GAME CHOICES
UK EDITION / NOVEMBER 2026
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THE DESTINATION REPORT / WORLD WANDER LEDGER

Hollow Knight

MetroidvaniaLong

A richly connected underground destination that rewards learning its geography. New movement options make old routes meaningful again, while demanding combat and restrained guidance give exploration a substantial cost.

9.1/10Worth the journey
Play now ↗Buy on Steam

Game facts

Developer
Team Cherry
Publisher
Team Cherry
Released
24 February 2017
Platforms
Windows · macOS · Linux (Steam edition)
Model
Paid game
PEGI
7 — Nintendo Switch edition; not a separate PC classification
Players
Single-player
Length
Long
Difficulty
4 / 5 · Demanding
Steam Deck
Verified

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.6

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%8.6

How progression, exploration and goals fit together.

Art & sound 20%9.7

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%8.2

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%9.0

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

Movement and combat share the same world

Hollow Knight establishes Hallownest as a place whose shape must be learned through movement. Dropping beneath the quiet surface leads to branching passages, blocked connections and unfamiliar creatures, with relatively little instruction about the best route through them. The opening asks the explorer to notice the geography rather than simply follow a succession of objectives. A promising passage can end at a barrier, while a modest side route may reveal a useful connection or somebody worth meeting. Combat gives those journeys a practical cost, so learning a safe way through an area matters alongside discovering what it contains. The first region is therefore an introduction to the game's central relationship: the kingdom grows more manageable as its layout becomes familiar. Progress means both acquiring new capabilities and developing a personal understanding of how its spaces fit together.

The map becomes a record of understanding

Hallownest feels coherent because its regions have distinct identities while remaining part of a connected underground world. Movement abilities change which connections are usable, making earlier discoveries relevant to later travel. A route that once looked like a dead end can become the beginning of a new expedition. This gives backtracking a productive purpose and makes familiarity feel earned. Environmental details and brief encounters also suggest a larger history without requiring every journey to stop for an explanation. The world remains interesting because its geography, inhabitants and dangers reinforce the same sense of a kingdom with a life beyond the protagonist. For explorers, the strongest reward is often a revised map of possibilities. Finding a shortcut or recognising how two regions connect can be as satisfying as defeating the enemy that made the journey difficult.

A kingdom with recognisable character

Hollow Knight expects the player to tolerate uncertainty and repeated travel. A new area can be exciting while still leaving the next useful direction unclear, and retracing familiar corridors may feel less rewarding when the relevant connection has already been forgotten. Combat adds another source of friction. Understanding where to go does not guarantee being able to pass the encounter along the route, especially when optional challenges become demanding. The game's restrained storytelling also leaves some questions unresolved unless the player actively pieces together its clues. Readers who want a continuous flow of explicit objectives may find the combination tiring. The kingdom offers substantial freedom to investigate, but that freedom includes wrong turns and incomplete expeditions. Its recommendation is strongest when learning a difficult place is itself a pleasure, rather than merely an obstacle between more immediate rewards.

Choose it for a world worth revisiting

Choose Hollow Knight if you enjoy developing a lasting mental map of a game world. It suits explorers who remember an inaccessible ledge, return with a new ability and appreciate how the route now connects to the wider setting. The distinctive regions give that process atmosphere, while combat ensures that travel retains a sense of risk. Players seeking a low-pressure sightseeing journey should weigh the demanding encounters and limited direction carefully. This is an adventure in which curiosity and persistence need to work together. The best approach is to treat the kingdom as a place worth learning, including its inconvenient passages and uncertain edges. For readers who value interconnected geography over constant signposting, Hallownest offers a particularly rich destination, with discoveries that continue to matter after the initial surprise of entering a new region has passed.

The verdict

A richly connected underground destination that rewards learning its geography. New movement options make old routes meaningful again, while demanding combat and restrained guidance give exploration a substantial cost.

Reasons to play

  • Distinct regions belong to a coherent connected kingdom
  • Movement abilities renew the value of earlier discoveries
  • Shortcuts make growing familiarity feel tangible

Reasons to think twice

  • Limited direction can turn an expedition into repeated searching
  • Combat can block progress even when the route is understood

See the game

Hollow Knight
Official Hollow Knight screenshot.
Hollow Knight
Official Hollow Knight screenshot.

Assist & accessibility

Explore the available settings and control options on the official game page before choosing your setup.

Parents’ guide

Players: Single-player. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.

Age classification: 7. Nintendo Switch edition; not a separate PC classification

Understanding age labels, online play and purchases →

A useful starting tip

Mark an unexplored connection before leaving an area; a movement ability can make that remembered route more valuable than another aimless circuit.

A different direction

Compare this with ANIMAL WELL: A mysterious, interconnected habitat that rewards returning with a new idea. Its creatures, tools and environmental responses make small rooms feel rich, while sparse guidance leaves the depth of the journey largely to the player.

Official sources

Reviewed: November 2026

Your comparison

Official trailer

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